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How To Export Animation Moon Animator

Export App Preferences

You lot can switch betwixt skillful and novice preferences.  Yous tin can also export your own app settings including tool bar setting, key board shortcuts and other application settings every bit a unmarried file.  Taking your app preferences across devices as simple as export and importing a file.

Export app preferences

Export preference

Export Preference – export all or select saved settings to accept it to other machines or with others

Exporting images and graphics

PNG sequence

Y'all can export a serial of prototype files from an individual motion-picture show clip, button, or graphic symbol in the Library or on the Stage. During export, Animate (formerly Wink Professional) creates a separate image file for each frame in the symbol. If yous export from the Stage, whatsoever transformations (for example, scaling) you accept applied to the symbol instance are preserved in the epitome output.

To consign a PNG sequence:

  1. Select a single film clip, push button, or character in the Library or the Stage.

  2. Right click information technology and chooseExport PNG Sequence.

  3. In the Save Every bit dialog, choose a location for the output and clickOK.

  4. In theExport PNG Sequence dialog, set your desired options.

    Width - The width of the image output. Yous can calibration the output by changing this value. The default is the width of the symbol content.

    Elevation - The top of the paradigm output. You lot can scale the output by changing this value. The default is the height of the symbol content.

    Resolution - The resolution of the image output. The default is 72 dpi.

    Colors - The flake depth of the epitome output. Yous can select 8, 24, or 32 bit. The default is 32 scrap, which supports transparency. If y'all select 24 bit or 8 bit, which do not support transparency, the Background setting changes to Stage. Encounter beneath.

    Background - The color to use equally the background colour for the image output. This setting is just available when the Colors option is set to viii fleck or 24 flake. When Colors is set to 32 bit, the image background is always transparent. When the Colors option is set to 8 flake or 24 bit, the Backgroundoption defaults to the Stage color. With 8 fleck or 24 bit images, you can change the setting to Opaque and and so select a background colour from the color picker. Alternatively, choose an alpha value for the background to create transparency.

    Polish - Toggles whether to apply smoothing to the edges of the image output. Plow off this option if you are not using a transparent background and images placed on a background color are different from the current color of the Stage.

  5. ClickExport to export the PNG sequence.

Export blithe GIF

You can export animated GIF files in Animate by performing the following steps:

  1. Get to File > Export > Export Animated GIF

    A dialog appears.

  2. Cull your desired options in the dialog and click Done to export your animation every bit animated GIF file.

    You tin can also export static GIF image file by choosing File > Consign > Export Paradigm.

Export images and graphics to CC library

To export your images or graphics to CC library, select Window > CC library

CC libraries window appears.

Click the + icon at the lower-left corner of the CC Libraries window, select the images or graphic files, and click Add.

FXG graphic interchange format (deprecated with Animate)

Near FXG files

The FXG format is a graphic interchange file format for the Breathing/Wink Platform. FXG is based on a subset of MXML, the XML-based programming language used by the Flex framework. The FXG format helps designers and developers collaborate more efficiently past enabling them to exchange graphic content with high allegiance. Designers tin can create graphics using Adobe blueprint tools and consign them into the FXG format. You can then use the FXG file in tools such as Adobe Flash Builder and Adobe Flash Catalyst to develop rich Internet experiences and applications.

When creating an FXG file, vector graphics are stored directly within the file. Elements for which there is no respective tag in FXG are exported equally bitmap graphics which are then referenced in the FXG file. These include bitmaps, some filters, some blend modes, gradients, masks, and 3D. Some of these effects tin be exported as FXG, just cannot be imported by the application that opens the FXG file.

When you export a file containing vector and bitmap images using FXG export, a separate binder is created along with the FXG file. This binder has the name <filename.assets> and contains the bitmap images associated with the FXG file.

For more information about the FXG file format, see the FXG 2.0 Specification.

FXG export constraints

Animate allows single or multiple selection of whatsoever objects on the stage for export to FXG. Object and layer names are preserved when exporting to FXG format.

The following items are constrained when saving to an FXG file:

  • Scale-nine grids: exported, simply readable only by Adobe Illustrator.

  • Audio and video: non exported.

  • Components: not exported.

  • Tweens and animation with multiple frames: not exported, but a selected frame is exported as a static object.

  • Embedded fonts: not exported.

  • Push symbols: Animate exports merely the Up country of buttons.

  • 3D properties: not exported.

  • Inverse Kinematics (IK) properties: not exported.

  • Text attributes: some attributes may not be exported.

Export Animate content in FXG format

In Animate, you can export content in FXG format in 2 means:

  • To consign objects on the Stage as FXG, select the objects and choose Export > Export Selection. Then select FXG format from the File Type menu.

  • To salvage the entire Stage as FXG, choose Export > Export Prototype and select Adobe FXG from the File Type menu.

JPEG Sequence and JPEG Image

These options match the JPEG Publish Settings options. However, theMatch Screen matches the exported image to the size of the Animate content as it appears on your screen. Match Movie matches the JPEG image to the Animate content and maintains the attribute ratio of the original image.

PNG Sequence and PNG Image

The PNG export settings options are like to the PNG Publish Settings options (which you can apply too), with the following exceptions:

Dimensions

Sets the size of the exported bitmap image to the number of pixels you lot enter in the Width and Height fields.

Resolution

Enter a resolution in dpi. To use the screen resolution and maintain the aspect ratio of your original image, select Friction match Screen.

Colors

The same every bit the Bit Depth option in the PNG Publish Settings tab. Sets the number of $.25 per pixel to use in creating the prototype. For a 256‑color prototype, select 8‑fleck; for thousands of colors, select 24‑bpc; for thousands of colors with transparency (32 bpc) select 24‑bpc with Alpha. The college the bit depth, the larger the file.

Include

Select to export the minimum image expanse or specify the total certificate size.

The dimensions of the exported GIF are restricted to a value less than 4000 pixels. This restriction in dimensions is applicative for versions later than CS6.

The Dither Solid Colors selection does non function if 256 Colors choice is selected. It means that the GIF image is not dithered if the selected color scheme for the GIF is 256 colors.

(Deprecated with Animate)Bitmap (BMP) image

Create bitmap images for use in other applications. The Consign Bitmap dialog box has the following options:

Dimensions

Sets the size of the exported bitmap epitome in pixels. The size you specify always has the same aspect ratio as your original image.

Resolution

Sets the resolution of the exported bitmap image in dots per inch (dpi) and automatically calculates width and top based on the size of your drawing. To set up the resolution to friction match your monitor, select Match Screen.

Color Depth

Specifies the bit depth of the image. Some Windows applications practise not support the newer 32‑bit per channel (bpc) depth for bitmap images. If you lot accept problems using a 32‑bpc format, use the 24‑bpc format.

Smooth

Applies anti-aliasing to the exported bitmap. Anti-aliasing produces a higher-quality bitmap image, but information technology tin can create a halo of grey pixels around an image placed on a colored background. Deselect if a halo appears.

Animate document (SWF)

To place the Animate content in another application, such as Dreamweaver, consign the entire document equally a SWF file. Breathing exports the SWF file using the current settings in the Publish Settings for the FLA file.

Exporting HD videos with Adobe Media Encoder

Animate allows you lot to consign tweens, symbols, and graphics to High Definition videos of various formats. Video Export feature has been enhanced to have a seamless integration with Adobe Media Encoder.

In Animate, you tin can choose any video format and its presets supported past AME and, if yous select the appropriate option, Breathing ensures that the video is queued and fifty-fifty processed automatically in AME. You will be notified once the processing is successfully completed.

In addition, you can export all scenes or a desired scene to loop, and for a specific scene you tin export all frames or a range of frames.

The Hd videos exported with Animate tin can be used with Communications-enabled applications, for video conferencing, streaming, and sharing.

Past default, Animate tin export to QuickTime Movie (.MOV) files, only. The export function requires you to install the latest version of QuickTime Player, since Animate leverages QuickTime libraries when exporting MOV files.

The HD video consign workflow has been remodeled, as Breathing is now integrated with Adobe Media Encoder. It allows you to catechumen MOV files to various other formats. To its end, Adobe Media Encoder has been optimized to only nowadays export formats relevant for Breathing content. For more data on Encoding and Exporting videos using Adobe Media Encoder, run across Encode and export video and audio.

Adobe Media Encoder is automatically installed when you install Animate from the Creative Cloud desktop application.

Difference betwixt previous and latest export video workflows

The new workflow is unlike from the export video workflow of CS6 and earlier versions.

The major points of difference are:

  • Integration with Adobe Media Encoder: Animate has been integrated with Adobe Media Encoder vii.0, and the earlier versions were not dependent on AME.
  • Export formats: Breathing can export QuickTime movies, only.
  • HD videos: Animate allows you to export Hard disk videos.

Also, the CS6 workflow had the post-obit issues:

  • The MOV export workflow using QuickTime was error-decumbent and memory consuming.
  • The AVI consign did not back up movie clips.

With Breathing, the above-mentioned issues have been fixed including the loss of frames issue. With the Adobe Media Encoder workflow, you can export to MOV files seamlessly with Animate. With the new AME-based workflow, you tin can consign Animate content to MOV files, and afterwards use AME to catechumen MOV files to any desired output.

Export begins at Frame #2

Depending how the Timeline is structured, the exported video can be a result of any of the post-obit scenarios:

  1. If there is more than one frame on the root timeline, the export will begin from frame #ii.
  2. If there is but one frame on the root timeline, so the export volition include frame #one.
  3. If at that place is more than than one frame on the root timeline and ActionScript or sound is added to frame #1, it will not be chosen.

Exporting HD video

Earlier yous begin exporting, do the following:

  • Install QuickTime
  • Set the frame-rate to a value equal to or less than 60 fps. For more information, see Animation Basics.
  1. Create or open an existing FLA.

  2. Go to File > Export > Export Video.

    Export video

    Export video dialog
  3. On the Export Video dialog, theRender Width and Render Height assume width and superlative values set for Phase size.

  4. On the Export Video dialog fix your desired options:

    • Render SizeH and W: Configure the render size according to the resolution in which y'all desire to export, depending on whether you want to export Hard disk video or normal. Set up the values equal to the Width and Top of the Stage, respectively. If you want to modify the Render Width and Render Height values, then change the Phase size accordingly. Breathing maintains the aspect ratio equally per the Stage dimensions.
    • Ignore Phase Color (generate blastoff channel): Creates an blastoff channel using the stage colour. The blastoff channel is encoded as a transparent rail. It lets you overlay the exported QuickTime movie on top of other content to alter the background color or scene.
    • Convert Video in Adobe Media Encoder: Select this choice if you want to convert the exported MOV file to a different format using AME. If selected, AME is launched after Animate completes exporting the video.
    • Path for the Exported Video: Enter or browse to the path where you want to export the video.
    • Finish Exporting: Specify when Animate terminates exporting.
      • When The Terminal Frame is Reached: Select this selection if you lot want to terminate at the terminal frame.

    Stop exporting when the last frame is reached

    Finish exporting when the terminal frame is reached
    • Stop Exporting: Specify when Breathing terminates exporting.
      • Subsequently Fourth dimension Elapsed:Select this option and specify the fourth dimension span after which you lot want to stop exporting. The choice allows you to export sections of the video, separately.

    Stop exporting after 1 minute 15 seconds

    Terminate exporting afterward 1 minute 15 seconds

    Stop exporting after 3 seconds

    End exporting afterwards 3 seconds
  5. Click Consign. If yous selected the Convert video in Adobe Media Encoder choice, AME is launched and the exported MOV file is available in a new queue. To know more than well-nigh encoding and converting videos using AME, come across Encode and Consign Video and Audio.

Exporting SVG sequence

With the new upgradation to Export setting, users can export current timeline as SVG Sequence. Click File> Export> Export Movie… and select the Save as blazon as SVG Sequence.

Export SVG sequence

Export SVG sequence

Export animated assets to videos, animated GIFs and more

Animate has an efficient publish process while exporting your animated assets to blithe GIFs, videos and more. Desire to learn how to export your blitheness? Lookout man the tutorial at the stop of this example and follow these steps.

  1. Click File> Consign> Export Video.

  2. In theConsign Video dialog box, choose the following options:

    • Render Size: Ready the values equal to the Width and Acme of the Stage, respectively.
    • Ignore Stage Color (generate alpha channel) : Creates an alpha channel using the stage colour.
    • Convert video in Adobe Media Encoder : Converts the exported MOV file to a dissimilar format.
    • Stop Exporting : Cull the required option to terminate exporting.
    • Browse : Enter the path where you desire to export the video.

How to export your animated assets to video, animated GIF, and other formats.

Watch the video to know how to consign your videos to animated GIFs and other formats.

Source: https://helpx.adobe.com/animate/using/exporting.html

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